Sunday, July 26, 2015

Five Ways to Use Memes to Connect With Students

Five Ways to Use Memes to Connect With Students
Memes.com

Memes.com



Memes.com

Memes.com


Media Ecology and Learning Case rough draft

Media Ecology and Learning Case

Matthew (Young Athlete) second interview
The young person I interviewed for my case study is an eighteen year old male. His name is Matthew, he is Puerto Rican born in the US and lives in a rural town in Taylor County, West Virginia.  He has one older brother and a younger sister and is from a middle class family. Matthews’s parents are working professionals.  Matthew is an average student and is always pushing for improvement academically.  At home he has unlimited access to technology.  The family has a shared computer in their living room but for the most part they all have their own computers or tablets.
In my interview with Matthew he shared with me that he has an iPod, laptop that turns into a tablet and a smart phone (IPhone).  There are some restrictions on his computer usage; he is allowed access to the internet any time before 10:00 p.m. during a school week and on weekends he can use internet before 12:00 a.m. he must be responsible with what he searches and how he uses language online. Generally, Matthew uses his smart phone the most; to text, and interact with his peers through Facebook, Twitter, Snap Chat, YouTube, Vine, Safari, email, ITunes and Instagram.
At school, his technology access is a little more restricted.  The school has a computer lab used only for school assignments only half the time he said the computer don’t work. Matthew, a writer for the school newspaper focuses more on using his technology for recording interviews at school as part of his assignments. This requires him to use his own devices Smart Phone.
In my second interview with Matthew he said,
Now that Matthew is going to be attending Millikin University he has access to a new online tool box of resources shared with students at the University. Some of the tools are MU Online, Moodle, Net storage, and Blue Tube. Matthew said he is excited to get started and can’t wait to see what awaits him in his new adventure with college. I asked him if he thought there would be restrictions on Wi-Fi and internet use. He replied I don’t really think so, the University has several cyber cafés and every floor in our dorm has access to computer labs.
  Hanging Out
Matthew said, being an athlete I depends on my smartphone for communication with my parents, coaches, peers, and to check in with my social media. Sometimes when coming home from an away game I call my parents to let them know I am on my way home or to find out what’s for dinner. I also use my phone or keep up with live grades for school assignments and homework updates and remind 101. His favorite thing to do with his laptop is to watch videos and download music. I try to find a balance between doing it all so when I get to college I can manage my time wisely. Already thinking about his college career.
As an incoming freshman to Millikin University, I already started communicating with my coaches for soccer and track. The school has so much to offer and there is Wi-Fi all over the campus not like high school at all. Since I have to be on campus August 11 I am already a student. I already have access to a new email, book store app, and online access to everything on campus. The coaches have already sent me a full summer work out by email so I can get started on my work out for summer conditioning. Matthew also added that on his visit to the University he got an opportunity to meet some of the team players and that they have already connected through snap chat and Instagram.     
  





Messing Around
Matthew is not much of a game player on the computer but likes to plays games on his PS3, Game Cube, Gameboy and PSP. Matthew plays online with out of state friends, his new game is Destiny. Matthew explained that although he likes to play games he would rather go to the Mall shopping, movies, and out to eat with friends and family. Playing video games is more for in the evening and for when friends come over to just hangout. Matthew added that the soccer team is really into playing FEFA and that the players and the teams they create are very competitive.
I asked Matt if playing FEFA helped him play soccer. He said yes, it helps me see my position on the field from a different perspective and gives me a visual of the other players who are coming at me during the game.  James Paul Gee (2005) argues that what gamers learn is embodied empathy for a complex system. Video games players develop a feel or intuition of how systems work. (Squire, 2011, p. 5).

During our second interview Matthew was kind enough to give me some insight on his visit to Millikin University, Matthew told me that so far, so good, he already has a group of friends that will be housed in the same dorm and all of them like to play destiny. He added that they already exchanged character information and combat ideas on Skype. I am looking forward to connecting with my new team mates, teachers, and making new friends.

Geeking Out
Matthew said “my goal is achieve the highest status in Destiny”  This new game has so much animation great graphics and I like the stories. I really like creating my character and all the weapons, I especially like playing live online with other players. In the game there are three classes of characters a Warlock, Titan, and Hunter. I am a male hunter. I asked Matthew about how many hours he spent playing in a day. He said that he averages about three to four hours playing when he has nothing to do and because it’s a new game. Another game he still likes to play is Call of Duty, very popular among his friends.

Video games now include a diverse range of experiences, from music simulation to multiplayer role-playing games with new models of distributed leadership (Steinkuehler, 2006).

There is no curfew in college like at home, I am going to play destiny, Mario and Call of Duty
with a lot of beginners, intermediate and advance players I can’t wait. Well as long as all my
school work is done and I have time. I still have to keep up with my sport schedule and I am thinking about maybe getting a job on campus. One of the things I like about Millikin is that I will be able to do study stables at night and have access to all the information on app in my Moodle account that I already downloaded onto my IPhone and computer. So, I think I will be using the internet for school stuff a lot more than before for sure.
Schooling
Matthew uses his own laptop at school for taking notes in AP Government, newspaper class, and for uploading music at lunch time. I like using my laptop he said because it has all the updated software like Microsoft Word 2013, windows 8.1 and all the new media options which is important for me. I also have a book window for Comics which allows me to click into it and open all kinds of comic books. I asked Matthew if he was into poetry or any kind of specific type of literature and he said “not really”.
(thomas, 2011, p. 100) The different literate worlds that young people move between, online and offline relating to different ways of getting access to and interpreting information  (reading)and producing content in different modalities (writing), informs us about how we need to reorient what we mean by being literate in our culture.





Education must continue to catch up to meet Digital Literacy in the 21st Century if educators are
to generate communication among digital natives.

How much experience would you say you have had to prepare you for Millikin Matthew? Well I

don’t know how to answer that because I don’t know what I am going to be required to know

and what kind of technology tools I will have to use for homework yet. I do know how to use

Word, spellcheck and YouTube. I hope now that I am going to college I can learn how to use

more programs like PowerPoint, Prezi and publisher. In high school I really did not get an

opportunity to really work with those programs.


Friday, July 24, 2015

Changing Literacie; Changing Pedagogies

Chapter 8 Digital Portraits: Teacher Education and Multiliteracies Pedagogy By: Rosie Kerin
 Quote ~ There is no doubt that in the context of schooling, critical examination of relationships, knowledge and practices are vital (Comber and Simpson, 2001) and, in relation to digital literacies, this is very often associated with issues to or exclusion from resources, including hardware, software and connectivity to the internet (Nixon, 2001): Pg. 140

 This quotes some’s it all up, I say this because in rural West Virginia it is impossible for many schools to access internet connectivity continually. Many schools are face with issues of out of date software and hardware that is not compatible to the demand of current technology. Many schools currently have minimal access to internet simply because it’s impossible to get a signal into their community. How are educators supposed to keep up with the demand to teach digital natives when insufficient resources are not available? This chapter also discusses how teachers may lack experience and knowledge on how to use and incorporate software such as Power Point in the classroom. Technology training for teachers should be made available by their schools so that the teachers can expand on the knowledge of incorporating the process to their students.

Chapter 9 Composing with Old and New Media: Toward a Parallel Pedagogy By: Kevin Leander Quote ~ As students moved from print memoir drafts to storyboarding and finally to their digital stories, a number of important transformations occurred, which pushed them to consider what type of media they wanted to carry the information load at any point in their developing stories and prompted them to consider the complex relationship of either sequential or simultaneous media. Pg.156 I agree with this quote or comment, the more I thought about it the more I thought about my own personal experiences during this semester. I sometimes felt overwhelmed with creating some of the projects and then with mastering how I was going to deliver it, upload it, and maneuver the different stages and processes that needed to happen in order to create my final peace. Not an easy task for a Digital Migrant however, I was up for the challenge. Digital Literacy has changed and it is evident that it will continue to evolve on an ongoing basis. Making the connections or having that ah ha moment when it comes together and it all makes sense, I now understand it! This is the great process of networking it all -the way we learn how to use digital media (technology), then the process of teaching it (in and out of the classroom), and last but not least the delivery or presentation of the story.
 

Saturday, July 18, 2015

Media Ecology and Learning Case

Media Ecology and Learning Case

Matthew (Young Athlete)

The young person I interviewed for my case study is an eighteen year old male. His name is Matthew, he is American and Hispanic and lives in a rural town in Taylor County, West Virginia.  He has one older brother and a younger sister and is from a middle class family. Matthews’s parents are working professionals.  Matthew is an average student and is always pushing for improvement.  At home he has unlimited access to technology.  The family has a shared computer in their living room but for the most part they all have their own computers or tablets.
In our interview Matthew shared with me that he has an iPod, laptop that turns into a tablet and a smart phone (IPhone).  There are some restrictions on his computer usage; he is allowed access to the internet any time before 10:00 p.m. during a school week and on weekends he can use internet before 12:00 a.m. he must be responsible with what he searches and how he uses language online. Generally, Matthew uses his smart phone the most; to text, and interact with his peers through Facebook, Twitter, Snap Chat, YouTube, Vine, Safari, email, ITunes and Instagram.
 At school, his technology access is a little more restricted.  The school has a computer lab used only for school assignments only half the time he said the computer don’t work. Matthew, a writer for the school newspaper focuses more on using his technology for recording interviews at school as part of his assignments. This requires him to use his own devices Smart Phone.
 
Hanging Out
Matthew said, being an athlete I depends on my smartphone for communication with my parents, coaches, peers, and to check in with my social media. Sometimes when coming home from an away game I call my parents to let them know I am on my way home or to find out what’s for dinner. I also use my phone or keep up with live grades for school assignments and homework updates and remind 101. His favorite thing to do with his laptop is to watch videos and download music. I try to find a balance between doing it all so when I get to college I can manage my time wisely. Already thinking about his college career.

Messing Around
Matthew is not much of a game player on the computer but likes to plays games on his PS3, Game Cube, Gameboy and PSP. Matthew plays online with out of state friends, his new game is Destiny. Matthew explained that although he likes to play games he would rather go to the Mall shopping, movies, and out to eat with friends and family. Playing video games is more for in the evening and for when friends come over to just hangout. Matthew added that the soccer team is really into playing FIFA and that the players and the teams they create are very competitive.
I asked Matt if playing FIFA helped him play soccer. He said yes, it helps me see my position on the field from a different perspective and gives me a visual of the other players who are coming at me during the game.  James Paul Gee (2005) argues that what gamers learn is embodied empathy for a complex system. Video games players develop a feel or intuition of how systems work. (Squire, 2011, p. 5)

Geeking Out
Matthew said “my goal is achieve the highest status in Destiny”  This new game has so much animation great graphics and I like the stories. I really like creating my character and all the weapons, I especially like playing live online with other players. In the game there are three classes of characters a Warlock, Titan, and Hunter. I am a male hunter. I asked Matthew about how many hours he spent playing in a day. He said that he averages about three to four hours playing when he has nothing to do and because it’s a new game. Another game he still likes to play is Call of Duty, very popular among his friends.
Video games now include a diverse range of experiences, from music simulation to multiplayer role-playing games with new models of distributed leadership (Steinkuehler, 2006).

Schooling

Matthew uses his own laptop at school for taking notes in AP Government, newspaper class, and for uploading music at lunch time. I like using my laptop he said because it has all the updated software like Microsoft Word 2013, windows 8.1 and all the new media options which is important for me. I also have a book window for Comics which allows me to click into it and open all kinds of comic books. I asked Matthew if he was into poetry or any kind of specific type of literature and he said “not really”.
(thomas, 2011, p. 100) The different literate worlds that young people move between, online and offline relating to different ways of getting access to and interpreting information  (reading)and producing content in different modalities (writing), informs us about how we need to reorient what we mean by being literate in our culture.

Education must continue to catch up to meet Digital Literacy in the 21st Century if educators are

to generate communication among digital natives.

Illuminated Text

IMAGINE




Richardson (2006) points out that blogging can also involve users in an important and distinctive kind of learning, which he characterized read –write –think- and -link”. Pg. 88

Friday, July 17, 2015

Digital Literacies: Social Learning and Classroom Practices.





Chapter 4
From Wikipedia to the humble Classroom Wiki: Why We Should Pay Attention to Wikis
By: Victoria Carrington

Quote ~ The Skills of effective and ethical participation become, in this view, crucial to effective citizenship and engagement. Pg. 70

This is a very important when considering how students are going to communicate as a collaborative on projects, online and while working together on social media. Consideration to what is ethical in using digital text for what is a reliable source is often misunderstood by students. There is much assumption made by students that if it’s on the internet the information or digital text has to be true.

Chapter 5
Negotiating the Blogosphere: Educational Possibilities.
By: Julia Davies and guy Merchant


Quote ~ Richardson (2006) points out that blogging can also involve users in an important and distinctive kind of learning, which he characterized read –write –think- and -link”. Pg. 88

I agree with this statement because to be a blogger you have to be creative and have a passion for it because blogging requires work. Not only are you reading, writing and thinking about your blog design you are linking conversations, videos, your google web page and more to your blog.
People who blog like to share information lots of information that can be harnessed to engage and motivate. Blogging for the classroom is a great tool it is what we are doing for this class. I think students may enjoy blogging in class it’s a ways to make strong educational connections and engage those who like to write.

Chapter 6
Virtual Worlds in Real- Life Classroom
By Guy Merchant

Quote ~ While claims are made about high levels of learner engagement in video gaming (Squire, 2002) and the potential to design powerful learning environment using virtual world technology (Dede et al,. 2006) there is clearly scope for more evidence to support these claims. Pg. 97

I am not sure about the virtual leaning environment, I say this because I am not a big gamer and I have never used a virtual world game to actually teach with in a classroom. Last semester was my first experience leaning about games and how to incorporate them into lessons however, they were not virtual games.
The virtual world of gaming is a different type of game being played by Digital Native and Digital Immigrants and it offers an entirely different type of digital text all together. Can this text be used to educate in one fashion or another? It is possible by taking part in the different virtual worlds you can create, participate and meet all kinds of people.


For a classroom that would require a great deal of patrolling and censoring.