Chapter 4
From Wikipedia to the humble Classroom Wiki: Why We Should
Pay Attention to Wikis
By: Victoria Carrington
Quote ~ The Skills of effective and ethical participation
become, in this view, crucial to effective citizenship and engagement. Pg. 70
This is a very important when considering how students are
going to communicate as a collaborative on projects, online and while working together
on social media. Consideration to what is ethical in using digital text for what
is a reliable source is often misunderstood by students. There is much assumption
made by students that if it’s on the internet the information or digital text
has to be true.
Chapter 5
Negotiating the Blogosphere: Educational Possibilities.
By: Julia Davies and guy Merchant
Quote ~ Richardson (2006) points out that blogging can also
involve users in an important and distinctive kind of learning, which he characterized
read –write –think- and -link”. Pg. 88
I agree with this statement because to be a blogger you have
to be creative and have a passion for it because blogging requires work. Not only
are you reading, writing and thinking about your blog design you are linking
conversations, videos, your google web page and more to your blog.
People who blog like to share information lots of
information that can be harnessed to engage and motivate. Blogging for the
classroom is a great tool it is what we are doing for this class. I think
students may enjoy blogging in class it’s a ways to make strong educational
connections and engage those who like to write.
Chapter 6
Virtual Worlds in Real- Life Classroom
By Guy Merchant
Quote ~ While claims are made about high levels of learner
engagement in video gaming (Squire, 2002) and the potential to design powerful
learning environment using virtual world technology (Dede et al,. 2006) there
is clearly scope for more evidence to support these claims. Pg. 97
I am not sure about the virtual leaning environment, I say
this because I am not a big gamer and I have never used a virtual world game to
actually teach with in a classroom. Last semester was my first experience
leaning about games and how to incorporate them into lessons however, they were
not virtual games.
The virtual world of gaming is a different type of game being
played by Digital Native and Digital Immigrants and it offers an entirely
different type of digital text all together. Can this text be used to educate
in one fashion or another? It is possible by taking part in the different virtual
worlds you can create, participate and meet all kinds of people.
For a classroom that would require a great deal of patrolling
and censoring.