Friday, July 17, 2015

Digital Literacies: Social Learning and Classroom Practices.





Chapter 4
From Wikipedia to the humble Classroom Wiki: Why We Should Pay Attention to Wikis
By: Victoria Carrington

Quote ~ The Skills of effective and ethical participation become, in this view, crucial to effective citizenship and engagement. Pg. 70

This is a very important when considering how students are going to communicate as a collaborative on projects, online and while working together on social media. Consideration to what is ethical in using digital text for what is a reliable source is often misunderstood by students. There is much assumption made by students that if it’s on the internet the information or digital text has to be true.

Chapter 5
Negotiating the Blogosphere: Educational Possibilities.
By: Julia Davies and guy Merchant


Quote ~ Richardson (2006) points out that blogging can also involve users in an important and distinctive kind of learning, which he characterized read –write –think- and -link”. Pg. 88

I agree with this statement because to be a blogger you have to be creative and have a passion for it because blogging requires work. Not only are you reading, writing and thinking about your blog design you are linking conversations, videos, your google web page and more to your blog.
People who blog like to share information lots of information that can be harnessed to engage and motivate. Blogging for the classroom is a great tool it is what we are doing for this class. I think students may enjoy blogging in class it’s a ways to make strong educational connections and engage those who like to write.

Chapter 6
Virtual Worlds in Real- Life Classroom
By Guy Merchant

Quote ~ While claims are made about high levels of learner engagement in video gaming (Squire, 2002) and the potential to design powerful learning environment using virtual world technology (Dede et al,. 2006) there is clearly scope for more evidence to support these claims. Pg. 97

I am not sure about the virtual leaning environment, I say this because I am not a big gamer and I have never used a virtual world game to actually teach with in a classroom. Last semester was my first experience leaning about games and how to incorporate them into lessons however, they were not virtual games.
The virtual world of gaming is a different type of game being played by Digital Native and Digital Immigrants and it offers an entirely different type of digital text all together. Can this text be used to educate in one fashion or another? It is possible by taking part in the different virtual worlds you can create, participate and meet all kinds of people.


For a classroom that would require a great deal of patrolling and censoring.